Mar 31, 2019 #1 Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal So ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental. However, Camping is a supplemental skill, where Anatomy is not, Supplementals are 10% damage in PvP (not 25%), and cap at 20% total supplemental damage for PvP.. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. Aspect Special Effect: Whirlwind. Aspect Kits Poison Aspect Activation Kit. Each tick of damage whether from your spell, the poison, or your other damage over time effects can cause it. It may not display this or other websites correctly. You are using an out of date browser. Most people I run into do not ID like me they just melt it down. When you open the tracking gump it will tell you the %chance to succeed. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. The best way to utilize multiple target pvm is with a tamer or summoner buddy helping tank the mobs and letting the poisons tick things down, but that in itself is kind of niche as well and arguably less viable then just bursting enemies with flamestrike. #1. Lol. Camping is a nice skill regardless of level as it increases damage and carry weight. But that's not true. Finally finished my home work on all the changes that were made. Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Could open up some interesting builds. Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius. I meant you'd take more damage at 80 resist vs GM resist. Thanks, the drain can be a little intense. Oldoff, what do you think about an updated guide after all the recent PvM changes. It may not display this or other websites correctly. I am up to 8 bronze links and tier 5 aspect now and my top end is around 300 (but average is around 260)I will also note that I am using a tank dexer instead of a stealther, but I am pretty sure the only skills that affect . Read more. This page was last edited on 20 November 2022, at 02:53. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. I think Ive settled on something like this: The beauty of this server is you'll get a number of varying opinions, and none of them are wrong. 96.000 Gold. ), which leads to what do you want to get out of it.. 25% base cure chance becomes 10% cure chance). Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. For a better experience, please enable JavaScript in your browser before proceeding. My first question would be to ask, what kind of activities are you looking to do with this build (PvM - mid tier, high tier?, PvP? normal handling for being a 3rd circle offensive spell). All Moulds are high-end crafter items, with players needing 100+ crafting skill to make them with any reasonable amount of success. (scales with spell circle) 4% + 0.4% per player Air Tier Level. This page was last edited on 9 April 2022, at 21:19. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. I noticed they were still tweaking the summons on test center. Also the greater resist potions only work for PVM and only for 1 minute. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. https://uooutlands.com/wiki/index.php?title=Air_Aspect&oldid=18598, Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius, Damage Resistance After Swing or Cast (5 Sec), Damage Resistance Bonus of 4.0% + 1.25% Per Tier, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool. I've seen Vanq weapons selling for 20K+ in discord. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal), Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level, Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level, If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it, Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10), A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. Sorry that reads messy. I like to suggest a chance to the weapon proc and how it works. It may not display this or other websites correctly. We'll refer to this damage as Poison Sting damage. Read more. 1.5% per player Air Tier Level. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. Working on my first dexxer and had a question about my build. Also would water aspect be good to pair with this build? Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. If versus magic mobs and you have alchemy the greater resist potions are amazing. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock There's pretty much just tamers and summoners. But that's in a 1v1 situation. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. Tier 13 death aspect & high poison aspect. UO Outlands - Lethal Poison Dexxer Template Trammie Surprise 6.02K subscribers Join Subscribe 184 Share Save 7.4K views 1 year ago Welcome Ultima Online fans! If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. 60 alchemy. JavaScript is disabled. The only thing I feel is set in stone is GM macing and tactics and the rest could be moved around or switched . is it practical so you can keep it up for an hour hunting or so? Aspect Special Chance. You must log in or register to reply here. I personally take this to GM on most of my characters. Players can click on the button in the upper-right corner to see their adjusted values, which are modified based on the player's stats, skills, dex. If you created a piece of armor, only 1 use will be consumed. I love my summoner, i play it more than anything else. Whatever doesn't conflict with the face mask) crafted/usable only by 120 Tinkers to get a +1 to trap damage range. I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. poison mage, pure bard (3x, less dependancy on forensics/tracking) . Working on my first dexxer and had a question about my build. Its = tracking skill. For a better experience, please enable JavaScript in your browser before proceeding. 80 tracking resist anatomy. UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A You are using an out of date browser. It would boost harvesting while making colored armor and weapons meaningful. Selling High End Ultima Online Outlands gold and accounts. For a better experience, please enable JavaScript in your browser before proceeding. 8x8 house included. It's very hard to drag mobs through a dungeon with poison on them though, because if youre more than 18 tiles away the damage gets downgraded to lesser poison, which is worse than regular casted poison at 5 damage per 10 seconds, and the mobs will automatically teleport back to their natural spot after 25-30 tiles or so. You are using an out of date browser. It may not display this or other websites correctly. I keep everything Force/Hardening and above. Got to ID everything or you will miss one! What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! YoSushi. For a better experience, please enable JavaScript in your browser before proceeding. What upgrades to you reccomend for each summon? https://bit.ly/333bwSrGet yoUR mERChandise here ! Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting Conversely, a Void Bow would require a Carpentry Mould. Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID: Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID: The chance for players to upgrade spell poison levels against creatures are: The chance for players to upgrade spell poison levels against other players, including distance, are: The handling on Poison Tolerance is as follows: If a Poison spell hits an already poisoned target, and fails to upgrade the target's poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. Was reading through them and I liked its bonuses the best. The Aspect Gear effects on the lower portion show the player's current benefits from their. might as well just run to a wandering healer or find another way to rez. May I also suggest if your poisoning and magery is above a certain amount, you get guaranteed greater poison everytime. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. It may not display this or other websites correctly. I'm all for progressive curing getting nixxed. Did the chiv backstab changes make it in? #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! it's not a buff. You could also make having taste id affect say your ability to resist the poison spell etc as a counter As far as aspect poison thats a different issue IMO and this reply is long enough. JavaScript is disabled. Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. Aspect Kits Void Aspect Activation Kit. JavaScript is disabled. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe!

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