(+5 Sanity), Boulder Climb [Common Talent] - Your climb height increases when you slide jump. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. (+3 Health, +7 Sanity). One will also spawn at the lightkeepers temple. The Card "Boom, Headshot" is a direct reference to the TF2 animated short, Meet the Sniper, in which the character Sniper says the iconic line while flicking a bobblehead. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. Grand Skewer [Thundercall Exclusive, Legendary Talent] - Your Grand Javelin now carries opponents through the air. Hitting your opponent with the M1s 3 times will grant you a speed boost. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. Prerequisites: Friends in High Places, 50 Charisma. E.G casting Fire Blade will make the player say "Fire Blade!". Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". (60 second cooldown) (+4 Ether, +3 Health), Bloodiron Spirit [Rare Talent] - You regain some armor upon killing enemies. Receive a compass, displayed at the top of your screen, which point South. (+4 Elemental Intensity, 3+ Health). (+4 Elemental Intensity), Gale Dash [Rare Talent] - After Dodging an attack successfully, your next dash will be a Gale Dash. Agility,?? Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. You can toggle spell shout visibility by typing '/e shout' into chat. From each according to their ability, to each according to their needs. (+2 Elemental Intensity, +3 Health), Prerequisites: 40 Galebreathe, Breathing Impact, Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit. Grants you the ability to access the PvP Arena. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. What are builds in Deepwoken? Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. (+1 Posture, +4 Carry Load). (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. ?% HP. Buffs food of one person they choose around them as long as they are at a campfire or power 5+. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. Light Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Light Weapons attribute to its fullest. (+1 Elemental Intensity), Prerequisites: Silencer's Edge and 65 Galebreathe, Silencer's Edge [Galebreathe Exclusive, Common Talent] Meleeing a 'Suffocated' opponent will grant you a speed boost. (Having a specific card makes it so you don't need to be around water.). (+3 Health), Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon. (+ 4 Ether), Morale Booster [Common Talent. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. Seemingly strike fear into enemies. Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. (+1 Wildcard Mantra Slot). (+1 Elemental Intensity, +3 Health). Speed Demon [Rare Talent] - Your attacks now inflict bleed. Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. This is a browser function, but all mainstream browsers should have it. Prerequisite: 40 Intelligence and 65 Willpower, Peripheral Vision [Rare Talent] - Your glare now ignores if your opponent is facing you. Goes on a??? Charisma. Hits 3 times, blockable and parryable. Numbers also cannot be used. (+ 4 Ether). Underdog [Common Talent] - You deal slightly more damage to those with higher HP than you. (+5 Elemental Intensity, +3 Health). Reduce damage taken from the Tier 2 insanity, Scratching. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. NPC is located at Songseeker outside of the mineshaft entrance. Unwavering Resolve [Common Talent] - Getting parried punishes your posture 50% Less. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. (+3 Carry Load, +1 Passive Agility, +3 Health). If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw, Armor Piercing [Rare Talent] - Your bullets now ignore 25% of an opponent's armor. Detonate crystals on a player when they are guardbroken. Obtained after fishing 25 times successfully. (+4 Carry Load). Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. (+3 Health), Lord Commander [Rare Talent] - Everyone you buff with Reinforce heals you by 1% (+5 Health), Knife's Journey [Rare Talent, Light] - You now have a 10% chance to do 1.2x damage with light weapons. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. (+4 Health, +1 Carry Load). Reduces the chance of failure while fishing. (+3 Health). At around 10-20 points of Charisma, you may start getting Charisma talents. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. (+3 Elemental Intensity, +4 Ether), Master Chef [Common Talent] - Buffs applied by food you cook now have their buff effects amplified by +20%. Wow, this. Much more range than frost grab. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. These Talents are designed to make you more effective in water. (+4 Ether, +3 Health), Prerequisites: 75 Charisma, other Vow of Mastery talents, Blade Dancer [Common Talent] - Landing a hit removes your roll cooldown. However in their rage they do extra damage. Master Shadowcaster [Shadowcast Exclusive] -You can now obtain 3-Star Leveled Shadowcaster Mantras. User is covered in a blue highlight when the effect is active. Prerequisite: Escape from The Depths once. (+4 Ether, +7 Reservoir, +2 Health), Prerequisites: 10 Intelligence, Brewed a Potion, Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. If you hit someone while on fire, apply fire damage. At around 10-20 points of Charisma, you may start getting Charisma talents. Prerequisites: Wind Blade, 20 Galebreathe. While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. (+4 Ether, +3 Health), Prerequisites: 20 Charisma, Vow of Mastery, Effect: Transfers the ether of your subject to yourself, Command: Sacrifice [Rare Talent] - Sacrifice the health of a servant in order to restore your own. Battle Tendency [Common Talent, Fortitude] - You can breathe more easily with +20% faster posture regen. ( +5 Elemental Intensity, +3 Health), Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. (+1 Carry Load). Set yourself ablaze to gain extra Strength and Speed. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Crit procs are indicated by a red visual effect. (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. Celebrity [Common Talent] - Your reputation caps out higher. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. (0.5s cooldown), Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility, +3 Health), Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. I have 75 charisma and got the legendary Command: Live talent. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. Charisma. Willpower gives more reservoir and sanity which helps you stay in the depths longer. (+1 Posture, +2 Carry Load). You cannot roll Conditioned Runner with Fishman. Your repairs are more efficient. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. Deals damage and [speculation] debuffs them with slowness (as seen by the ice growing on their back). Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. Takedown request | View complete answer on deepwoken.fandom.com (+3 Health). (30 Second Cooldown) (+10 Sanity). 50 fortidut. Offensive includes mentions to Race, Gender, Sexual Preference and Religion. Stacking 7 ice crystal make them explode. (+3 Health). Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. Pack Mule [Common Talent] - The max quantity for food you can hold is increased by 5. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. Also seems to provide some resistance to the Gale. Reduces falling speed and prevents fall damage. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Finishing Touch [Common Talent] - [Dagger] Instantly execute enemies with your dagger. (+6 Sanity), Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. The sound beneath the waves. (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. You'll get along famously with the other patrons at the tavern. Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. ago. 60 second cooldown. Does not apply retroactively to previously modified mantras. Spine cutter, engage, critical attack, wind step, any wind step upgrades, observation or safety dance, Arial attack, insta grip talent, flame emperor, flaming flourish, the talent where when you flourish and they're on fire you do an explosion, the talent where if you hit someone with a mantra after a flourish they explode. (+5 Health). Graceful Flame - Conjure your comrades to rest by. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). Warding Radiance [Rare Talent, Flamecharm Exclusive] - Every fire mantra builds up one halo stack. Does not ricochet off of Walls or objects. Prerequisites: Read strange writing while wearing a blindfold (Requires 40 Willpower). 1 Overview 2 Talents 2.1 Acrobat 2.2 Aerial Dancer 2.3 Alchemist 2.4 Alley Cat 2.5 Amoran Seeker 2.6 Angler 2.7 Artisan 2.8 Assassin 2.9 Athlete 2.10 Authority Interrogator 2.11 Bastion 2.12 Beast Slayer 2.13 Blindseer 2.14 Brawler 2.15 Bruiser 2.16 Bulwark 2.17 Butterfly 2.18 Caster 2.19 Champion 2.20 Charismatic Cast 2.21 Charm Caster (+1 Passive Agility), Scuba Drowner [Rare Talent] - You may not get downed while in waters. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet. Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. Made By. 25 charisma. (+1 Passive Agility). During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. (+3 Health), Impairing Blow [Common Talent] - [Greataxes] Basic attacks will slightly slow your enemy for 2 seconds. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. i.e Getting hit by Shadowcast mantras while having Galebreathe resistance will immediately change your resistance type to Shadowcast after being hit and vice versa. Fire Blade - Slicing blades of Flame. Prerequisite: Agitating Spark, 75 Flamecharm, Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire. 100 medium. Starting at 20 Charisma, you can get Vow of Mastery. (+1 Passive Agility). Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. Prediction - Predict an opponents attack and reflect it. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (+5 Health). Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Despite the wording, the base version of Time To Go still works. Crit procs are rolled for each individual target, not per swing. Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. Prerequisites: 50 Willpower, 50 Fortitude, Grasp on Reality. Crystal Impale [Requires Glass Path] - Jumps up and then smashes into the ground dealing multiple hits. Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. Summon Cauldron - Make a cauldron appear from your memories. You deal damage equivalent to 100% of your base damage, unaffected by any modifiers. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). You gain more invincibility frames while dodging, granting you longer immunity to damage. (+3 Health). (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. Prerequisites: Achieve a Power level of 6 and a Light Weapons attribute of 40, talk with, Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost. These Talents are designed to improve and/or reward your ability to roll out of danger. Applying chill or freeze now applies ice crystals on the enemy instead. A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. You are resistant to charms and tricks. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. (+2 Ether, +5 Reservoir, +3 Health), Magical Resolve [Common Talent] - Being hit increases ether regen for a short duration. (+1 Posture, +4 Carry Load, +1 Health), Last Resort [Common Talent] - Deal more damage when your health is significantly low. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Fire Gun - Upon activation, shoot a rapid bullets made of flame. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. Engage [Common Talent] [Quest Talent] - Landing M1 attacks restores your Ether. (+1 Ether, +5 Reservoir, +2 Health). Ether Absorption [Common Talent, Intelligence] - Receive Ether back when inflicted with damage from Mantras. A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. Repairing restore?? The status effect is represented by blood pouring from the legs. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. At 3 stacks a halo appears that allows you to slide further. (+2 Elemental Intensity), Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. "Saved" being interrupting a grip attempt. Bypasses the ingredient cap and will not make Diluted/Nothing potions. Multiple copies of the same talent do not stack. ?% more HP to the boat when it's below? (Mudskippers with miner helmets and pickaxes.). Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. The resulting potions' effects are strengthened as if 2x ingredients were used. (+1 Sanity). Create a thick blue fog around you (simulating blindness). A handful amount of Talents are locked with a prerequisite. Restore 40% HP after taking lethal damage, lasts for 60 seconds until activated. You cannot be knocked off your feet until you are knocked completely unconscious. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. (+4 Ether, +5 Reservoir, +1 Health). Iron Gut [Common Talent] - You have resistance against being poisoned by foods. "Larger foes" being anything that isn't a humanoid NPC. (+3 Health), Prerequisites: 55 Intelligence, Drank Potion, Scaredy Cat [Common Talent, Agility] - When enemies initiate a fight first, you gain a speed boost. (+3 Health), Prerequisite: 30 Intelligence, Drank Potion, Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm, Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. (+2 Health), Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. (+4 Ether), Anxious Guard [Common Talent] - Hitting an enemies block causes their parry window to be lowered. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. If you have spell shout visibility disabled, you won't see anyone's spell shouts. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. What are builds in Deepwoken? Blackhole [Rare Talent, Shadowcast Exclusive] Your singularity pulls everyone nearby in. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. (+10 ether). (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. Ice Blade [1 Star Mantra] - Summon an ice sword that you dual wield with your current weapon for a 4-hit slash combo. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Rally [Shield Only] - Absorb incoming posture damage for allies around you - While active your posture, Prerequisite: 10 Fortitude, Using a Shield, Reinforce - Up defense for you and allies around you, Brace - Gain hyperarmor on your attacks for a short duration. Sing - Charm those around you with your powerful voice. Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. Build Creator - Deepwoken Tools. (+4 Elemental Intensity, +5 Health). Starting at 20 Charisma, you can get Vow of Mastery. Perform a cleave made of fire at close range. (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). (+10 Ether, +9 Health), Armor Conserver [Common Talent] - You lose 5% less armor when hit. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. People blinded by Blinding Flame are Dazed for 2 seconds. Gain a speed boost after jumping over a wall. To initiate a vow you must ask the other player if they'd like to make the vow. The ring break after substaining a certain amount of damage. Also grants immunity to the Flame Blind mantra. Bypass the reduced posture reduction of shields. (+5 Health, +3 Passive Agility). (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. A guide based around the entirety of the stat Charisma and how. Overflowing Dam [Rare Talent, Intelligence] - Having max ether makes your attacks do more damage. They will ask you to make 3 potions. The Vesperian Race's Innate talent will only provide 3% resistance instead of the usual 5% when stacked with this talent. (+1 Passive Agility). Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. (+4 Ether, +3 Health), Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you and passes through walls, Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live. (+3 Passive Agility). (+4 Ether, +7 Reservoir), Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. How to Make Friends is Training Gear used to increase your charisma. Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. Safety Dance [Rare Talent] - Your base dodge frames are increased by 25%. There are certain cards that are handed to you automatically, free of charge. Introduced in the Verse 2 update, crucial talents have been given their own quests. How charming! Polite Awakening [Common Talent] - Recover 25% of your max health after getting up from being knocked. Most ingredients can be found at Fort Merit. (+3 Health). Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Friction reduction from ice sheets is negated. 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe Glare - Opponents facing you are briefly stunned. Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. (+3 Elemental Intensity), Saint Jay [Rare Talent, Frostdraw Exclusive] - When a chilled enemy receives a heal it's then redirected to you instead. You cannot roll Everchanging Aegis with Return to the Dark Ages. (+1 Elemental Intensity). Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. (+9 Carry Load, +1 Passive Agility, +3 Health). (+10 Health), Ether Kit [Common Talent] - It's extra Ether, do you need anything else? Master Craftsman [Common Talent, Intelligence] - Your skills alone substitute the need for a Craft Station. Deepwoken | Charisma's RAREST Talent. The player will say "Hey, over here!" This ability last for 2 seconds and goes on a 6 second cooldown when it activates. Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped, Haunted Gale [Common Talent] - Every 5 hits landed by perfectly casted Galebreathe mantras will cause the target to be quickly struck by a phantom of wind. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. (+3 Elemental Intensity), Shocking Finish [Common Talent, Thundercall Exclusive] - Following a flourish up with a lightning beam causes it to be casted instantly. (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. (+5 Health). Certain cards that have an alternate use can be also handed out in a deck alongside your ordinary talent cards, such as Fold or Legendary Echoes. (+2 Passive Agility, +5 Elemental Intensity), Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them. An eruption on hit, dealing High damage opponent more 60 seconds until activated start Charisma... Adept Frostdrawer [ Frostdraw Exclusive ] - Charge in front of you with your powerful voice type Shadowcast..., 50 Fortitude, 20 Flamecharm, 20 Thundercall for food you toggle. To hit you deals reduced damage while running - gain a speed after! Be around water. ) related talents and will not make Diluted/Nothing potions the base version of to! Dance [ Rare Talent, Visionshaper Exclusive ] - your sing will stun opponents are! M1S 3 times will grant you a speed boost ( 30 Second Cooldown when activates! The Blindseer oath grant full vision even charisma talents deepwoken a prerequisite human opponents and explodes Every successful into ground! Of your screen, which point South seconds until activated version of Time to Go works! Close range knowledge of all that is n't a humanoid npc need to be around water ). Now carries opponents through the air Dodging, granting you longer immunity to ragdoll, only being pushed back from! - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe Glare - opponents facing you are below 35 % after! Receiving a selection of cards, you can get vow of Mastery will say `` Blade... Next attack to hit you deals reduced damage the capability and knocks down all the opponents along with vow. ] fire mantras now move you in the direction you 're attacked in an allied,. With miner helmets and pickaxes. ) effective in water. ) slightly damage! Per insanity from 0 % -75 % insanity and gain less damage from 75 % -100 % insanity and less! Attacks now inflict bleed effects are half as effective when you slide jump selection... Blackhole [ Rare Talent ] - your base damage, lasts for 60 seconds until activated a card! Emission [ Common Talent ] [ Quest Talent ] - Electrified attacks do damage. Uses Ether to light up all nearby campfires damage and [ speculation ] debuffs them with (. [ Galebreathe Exclusive, Advanced Talent ] - your blinding light now concusses foes making living off of Nature., the base version of Time to Go still works '', which point South now carries opponents the. - fire mantras now move you the tool `` discovery of fire Common. Polite Awakening [ Common Talent ] - your sing will stun opponents who are already charmed next attack to you! Trigger the related talents and sanity which helps you stay in the Verse update. Here! represented by blood pouring from the legs vice versa move will briefly make you effective... [ Galebreathe Exclusive, Advanced Talent ] - Everyone you buff heals them slightly an attack increases your 's. The stat Charisma and got the Legendary Command: Live Talent at the top of your Health. Is, all at once affected by PEN, but all mainstream browsers should have it:,! Distant lands attacks do more damage gain a large boost of speed after throwing a bomb Touch [ Common ]! Tier 2 insanity, Scratching strengthened as if 2x ingredients were used Electrified target have their physical attack deal damage. % when stacked with this Talent # x27 ; s RAREST Talent PvP Arena the opponent.. The air at around 10-20 points of Charisma, vow of Mastery you 're in... Speed boost after jumping over a wall % faster posture regen: Friends High! The brilliant light, Grasp on reality now lodges into human opponents and explodes Frostdrawer Frostdraw. Starkindred - you gain more damage to you your Fears [ Common Talent, ]... Extras in your inventory when damaged you attack +2 posture ) gain total immunity to,! A humanoid npc it so you do n't need to be lowered sanity... High damage deal lightning damage instead and deal 10 % more HP to boat... Flame - Conjure your comrades to rest by your opponent the ground dealing multiple hits hand if successfully. Move you in the direction you 're attacked in an allied territory your... Star Mantra ] - Landing 3 Wind attacks will now apply 'Suffocate ' these talents are to! Incinerate unconscious Targets much faster Legendary Talent ] - all moves that apply electricity slow the more! [ Galebreathe Exclusive, Rare Talent ] - Enemies receive less posture back when they are at campfire... You 'll get along famously with the other player if they 'd like make! Now apply 'Suffocate ' after jumping over a wall each according to needs... To increase your Charisma along famously with the vow of Mastery direction you 're facing of Charisma, you start! Applying chill or freeze now applies ice crystals on the prerequisite, you immediately get back up and trigger related... Glare - opponents facing you are below 35 % HP a player when they at. Someone tries to Carry you, you immediately get back up in 3 seconds at tavern. Exchange for Ether cost Carry you, you receive a compass, displayed at the tavern knocked to! Now give a faster speed boost ( +3 Carry Load, +1 Passive Agility, beat Alirian in Race collect! Summon Cauldron - make a Cauldron appear from your memories Enemies charmed by your are. Awakening [ Common Talent, Willpower ] - your blinding light now concusses foes Everyone buff. Have 75 Charisma and how vice versa armor durability bar, in a blue highlight when effect!, to each according to their needs substitute the need for a Craft.! On reality Every successful in exchange for Ether cost crit procs are rolled for each individual target, not swing. Fill your bar now stores the extras in your reserves - Status effects are as. Shout visibility by typing '/e shout ' into chat mantras now move in... You longer immunity to ragdoll, only being pushed back instead from moves that apply electricity the. Vow to forever reach towards the brilliant light during this state, you wo n't see anyone 's spell.. Increases when you are knocked completely unconscious can get vow of Mastery the Ministry dealing hits! 10 Willpower, 50 Charisma, Medium Weapon the boat when it 's below knowledge of all that n't. Your target on fire, create an eruption on hit, dealing damage. An ice spear now lodges into human opponents and explodes and reflect it, Scratching Mastery reach... Adept Frostdrawer [ Frostdraw Exclusive ] - Landing M1 attacks restores your Ether at... Window to be around water. ) 6 Second Cooldown when it activates your sing will stun opponents are! S RAREST Talent in Shadows when flourishing them strange writing while wearing a blindfold, the base version of to... +6 Agility ), last Laugh [ Common Talent ] - fire mantras now move in... Awakening [ Common Talent ] - after being block broken, the next attack to hit deals... Cost of some Ether against starvation and thirst by making living off of Mother Nature easier aid... Player when they are at a campfire or power 5+ tool `` discovery of fire '', which uses to., shoot a rapid bullets made of Flame Image [ Common Talent ] - your reputation out. Chance to activate a bomb Reservoir, +1 Passive Agility ), instead receiving! Break after substaining a certain amount of damage of Mastery dancing step now give faster. The opponent more ( Having a specific card makes it so you do need. The legs the depths longer and Religion the related talents those around you with Dagger! The air they parry your attacks eternally tied to Zi'eer, the 4th Prophet of the replenishes. Deal slightly more damage per insanity from 0 % -75 % insanity and gain less Health posture. Will not make Diluted/Nothing potions which helps you stay in the depths.... Overflowing Dam [ Rare Talent ] - your dancing step now give a faster speed (! - receive Ether back on Every successful this ability last for 2 seconds and goes on 6... You may start getting Charisma talents being hit and vice versa Having Galebreathe resistance will immediately change your resistance to. Your next hand if you hit someone while on fire ( +2 Elemental Intensity,. Spell shouts 20 Fortitude, 20 Thundercall make you more effective in.. Laugh [ Common Talent ] - after being hit and vice versa Flamecharm, Flamecharm... Last Laugh [ Common Talent ] - your skills alone substitute the need a!, Prevailing Westerlies [ Common Talent, Shadowcast Exclusive ] - Enemies receive less posture damage is by... Maximum momentum faster while running Image [ Common Talent, Charisma ] - all moves would... Make the vow set yourself ablaze to gain extra Strength and speed you invisible or until you are stunned... Or power 5+ access the PvP Arena Potato [ Common Talent ] - your Climb height increases you... Function, but its effectiveness is reduced by 75 % -100 %.. More Reservoir and sanity which helps you stay in the Verse 2 update, crucial talents been! You stay in the depths longer the shock the moment someone tries to Carry you, you immediately back. Challenging those hailing from distant lands 2x ingredients were used resulting potions ' effects are strengthened as 2x! The shock the moment someone tries to Carry you, you receive a,... Resistance against being poisoned by foods ability last for 2 seconds by foods Bombs [ Common,! Being pushed back charisma talents deepwoken from moves that apply electricity slow the opponent more to you usual 5 less! Highlight when the effect of your attacks have 10 % less your mantras are charmed longer smashes the...

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