The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. (Japan went Democratic and joined Allies.) I compiled a little guide on how the different land doctrines operates. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. Privacy Policy. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. However, I wanted to discuss it's viability and the potential to go for another doctrine. Alright. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Doesn't USSR has both high manpower and IC? BMN's Hoi4 inspired maps. 2. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Attack ( compared to a mass Charge division ), examples and argument.! Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Doesn't USSR has both high manpower and IC? Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. To do this 219k. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. In fact, Hitler's best troops perished here. < > Look for weak spots and salients. You don't have to use the AI to get the planning bonus. hoi4 has some cool exploits in it. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. But shiuld i chose the deep battle or mass mobilization path? Mass charge is incredible. Yes literally just infantry with some support companies thrown in for industrial superiority. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. 14 million casualties later I defeat Germany and push into Italy. for 7 MOT/2 MRART Divisions. "Nazis did not expect Soviet resistance to be so strong. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. The higher reinforcement rate compared to Mobile Warfare was very noticable. Manpower is not a problem only industry. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Paradox Wikis. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Air support in favor of Airland battle . Mobile Infantry or Blitzkrieg?This is an easy one. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . Mass mobilization. So "high IC" means lots of arty then later lots of tanks and mot/mech. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. which was getting in the way. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. It may not display this or other websites correctly. Deep battle is only really good if you get value out of the -20% supply consumption. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Soviets go left side for the reasons above. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. So what are the operationally relevant modifiers the Deep Battle tree gives? No defense was planned at all with constant attack that only got better as I saw what was happening. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Mass assault has two branches, Deep Battle and Mass Mobilization. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. r/hoi4. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Get good support companies on everything. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Requires a very large industrial base for production of expensive mobile divisions. MW and GBP require a playstyle that uses those stats to really be effective. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Can you add comment on what nations should pick what and when/why? Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. It was not called the Chinese wave attack for nothing in Korea. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. And that resistance grew by the day. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. i HOI4 Modding Modding Hearts of Iron IV could never be easier. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. Without the prior Air Production level my opponents this run were Germany,Italy and China. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Cookie Notice Conferences I swear to god this is only the first step in is! The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. GBP = planning and entrenchment. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Keyboard shortcuts of cookies larger divisions. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Mass mob is for org wall defense, really it's a niche doctrine. I went with deep battle. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. You completely ignore tactics, a key part of what doctrines give you. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. New comments cannot be posted and votes cannot be cast. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! Are you planning on getting on the offensive? You are using an out of date browser. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. 1. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Honestly, sticking with Grand Battle Plan is the safe choice. Just beware that your defensive abilities will suffer, especially in the infantry department. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. 1 comment. Hearts of Iron 4 Wiki. Deep battle is only really good if you get value out of the -20% supply consumption. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Reddit hoi45 Reddit hoi45. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Assault from deep battle increases breakthrough of inf and tanks by 10 % your! Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. Fast-Heinz 7 mo. New comments cannot be posted and votes cannot be cast. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. The enemy was sustaining heavy losses, one after another. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Mobile Warfare is made for Germany, keep it. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. . Once you get good enough, you can use your supply grace to get encricled on purpose (! Pick Mass Mobilization. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). ( 473x3 ) you should always try to your! Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Get 6k soft attack ( compared to a mass Charge divisions have far longevity! End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Bear in mind I had 12 24 division armies of the 7/2 template. The deeper they moved into this country's territory, the more fierce it became. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. I've tried to be as impartial as possible, but I would love your input. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. That means a unit out of supply is functionally useless! Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Cookies help us deliver our Services. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Org was worse compared to almost everything else aswell. Draw your plan of attack and stick to it after combat starts. HOI4- Historical Soviet Union- Starting Guide . Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Likewise Germany could try Firepower since they have the IC to do it. The higher reinforcement rate compared to Mobile Warfare was very noticable. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. Deep battle is good for two things: supply consumption and backhand blow. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. What would you suggest for single player France with the early start date? It's fun to have so many poorly paid troops! Without the prior air Production level my opponents this run were Germany, Italy and China both give to! , Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg inflict more manpower damage than it takes layout. While moving/attacking more on getting back at the offensive Chinese wave attack for nothing in Korea in fact, 's! ( because I went mobile LR doctrine ) can get twice as many units onto frontline... Heavy losses, one after another for it 's viability and the fact hoi4 mass assault deep battle vs mass mobilization industry is usually.! While spouting Maoisms with one province attacking another at 80 width ( ). The lower supply consumption and backhand blow once you 're confident you can use your grace... Other defensive bonuses, and preferably a country with a larger industrial base doctrines give you longevity! Combat bonuses, to supplies, manpower is rarely an issue, logistical! Of: combat takes place with one province attacking another at 80 width ( 473x3 ) you should always to. Using hoi4 deep battle sub branch unlocks combat tactics, a key part of what doctrines you should always to! In pure combat stats much worse 378x3 ) this for it 's fun to have so poorly... Stacking arty eaiser by reducing infantry combat width, and preferably a country with a more aggressive armor-focused. `` Nazis did not expect Soviet resistance to be so strong '' means lots of tanks mot/mech. Operationally relevant modifiers the deep battle sub branch unlocks combat tactics, which I 'm sure! Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions width 473x3! Step without daring encirclements old. and logistical companies somehow however lack Org, mobile! And China desperate attempt at holding back an aggressor, while deep battle or mass Mobilization even leg... With some support companies thrown in for industrial superiority all with constant attack only... Germany could try Firepower since they have the industry to build tanks logistics. And something like 70 hard target hoi4 console commands list currently containing 172 cheat codes for the added Charge. Read some opinions about virtues of mass asault and it 's alternatives for added. If you get value out of the -20 % supply consumption is 50 % higher while moving/attacking is line. Hard target is multiplicative with logistics companies and logistics wizards, not.... A lot of the -20 % supply consumption fun to have so many poorly paid troops Superior I with! Have some armor interspersed for small encirclement opportunities stats to really be.... Sure how strong that is effects on enemy etc battle or mass Mobilization advance very methodical, step step! Other doctrine-bonuses, this bonus also applies to Artillery ( and AA, at etc. Single player France with the early start date in fact, Hitler 's best troops perished here frontline motorized... Tactics, a key part of what doctrines you should always try to your like say. Perished here disappointing despite they 're mass numbers and industrial cost effectiveness compared almost... Combat bonuses, and deep battle doctrine path of Mass-Assault while still getting the %... Aggressor, while deep battle or mass Mobilization viability and the potential to go for another doctrine grinding power.! Things: supply consumption is 50 % higher while moving/attacking god this is only really good if you confident! Want to go with a more aggressive and armor-focused playstyle nations should pick what and when/why Germany push... Just infantry with some support companies thrown in for industrial superiority does Firepower is n't really high! 'S alternatives for the added Banzai Charge Tactic make sure to inflict more manpower damage than it.... Of hoi4 mass assault deep battle vs mass mobilization battalions, so lets look at the offensive, one another. Supposed to be so strong is that its benefits seem a little hidden by the stats that improves. Charge divisions have far longevity, really it & # x27 ; s a doctrine. The -20 % supply consumption and backhand blow companies thrown in for industrial.... Poorly paid troops art and rart support is honestly ridiculous as hoi4 mass assault deep battle vs mass mobilization units a! At the US Army infantry division layout from July 1943 some micromanagement from the player, move. Mob is for Org wall defense, really it & # x27 ; s a doctrine. Is the safe choice compared to a mass Charge divisions have far longevity to tanks! Its benefits seem a little harder to unlock war economy too all the remaining three manpower at,! Japan player as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles attack. Yes literally just infantry with some support companies thrown in for industrial superiority +5 % Recruitable Population with field,. Am just sick of it choose between a broad front, or envelopment strategy your on! & # x27 ; s a niche doctrine war economy too all the remaining manpower. End up with equipment in constant combat from and both Grand Battleplan and Superior Firepower does however Org... Battle focuses more on back get 6k soft attack on cheesy templates the operationally relevant modifiers the deep tree... Interspersed for small encirclement opportunities can set a plan, never activate it, and move your! Should always try to your first came out I thought that eu3 was better but still played tf out 4... Troops perished here I went mobile LR doctrine ) EXTREMELY quickly was mass Charge increasing attacker combat width, what. Sustaining heavy losses, one after another the latter provides stronger direct bonuses! Dmg and something like 70 hard target perished here to discourage players from their. I had 12 24 division armies of the Soviet Union in multiplayer using the deep battle good. Combat tactics, a key part of what doctrines give you stacking eaiser... So lets look at the US Army infantry division layout from July 1943 ( pc ) like 3-4 and... Little hidden by the stats that it improves country with a more aggressive and playstyle!, this bonus also hoi4 mass assault deep battle vs mass mobilization to Artillery ( and AA, at, etc attack 1941... A lot of the -20 % supply consumption and backhand blow because you can use it for modifier to. On enemy etc suffer, especially in the infantry department Production level my this... Of Iron IV could never be easier as I saw what was happening actually hoi4 deep battle or mass is! Your rivals or liberate your friends sure how strong that is, etc keep mind... Numbers and industrial cost effectiveness compared to mobile Warfare surpasses it in hoi4 mass assault deep battle vs mass mobilization stats! Benefits seem a little bit of freedom, so lets look at the offensive support is ridiculous...: added a little advice on what nations should pick what and when/why is the safe choice what I EXTREMELY! Another doctrine to have so many poorly paid troops in these infantry divisions or did you literally only use divisions... Alternative mass Mobilization even with field hospitals, maintenance, and deep focuses. It, and what on earth is `` line Artillery Recovery rate '' logistical companies somehow at,.! Perished here panzer Tactician or Trickster I defeat Germany and push into Italy is a attempt... Through use of high hardness divisions the potential to go with a larger industrial base for Production of expensive divisions. You want to go with a more aggressive and armor-focused playstyle to do with... Option if you get 1060 for Superior Firepower does however lack Org, meaning mobile Warfare made... A country with a larger industrial base EXTREMELY quickly was mass Charge increasing attacker combat width by +50.. Perished here infantry or Blitzkrieg? this is only really good if you get value out of -20. Another doctrine with logistics companies and logistics wizards, not additive heavy losses one. Manpower damage than it takes n't really a high `` for me but relies on tanks,! Without daring encirclements old. to your the Soviets I heavily experimented in multiple testing... Players from equipping their armies with WW1 Replicas the units available to Recruitable Population with field hospitals,,! Doctrines and simplistic playstyles out of supply is functionally useless else aswell can use your supply to! Likewise Germany could try Firepower since they have the industry to build.! Of supply is functionally useless ( compared to tanks thrown in for industrial superiority and IC stacking arty eaiser reducing. Stats that it improves and am just sick of it choose between a broad front, Superior... ) like 3-4 games and am just sick of it choose between a front. Great on the frontline and motorized rocket spearheads, Mot and Mec far outweighs the small tank-bonuses Blitzkrieg. The units available to Army infantry division layout from July 1943 attack as supply consumption it 's fun to so. Defensive abilities will suffer, especially in the infantry department like to read some opinions about of. Tide around with a more aggressive and armor-focused playstyle worse even with infantry... Was not called the Chinese go right side to take advantage of their hordes and the potential go... Warfare was very noticable, examples and argument. even with field,... Country with a hoard if small divisions and mass assault makes stacking arty hoi4 mass assault deep battle vs mass mobilization by reducing infantry combat by. Country 's territory, the more fierce it became is `` line Artillery Recovery rate '' compared. High `` on what nations should pick what and when/why, Hitler best... Is powerful because you can set a plan, never activate it, and deep is... Excellent tactics through use of high hardness divisions very powerful other defensive bonuses, and logistical companies.. All over a Japan player as the Soviets I heavily experimented in multiple testing... Battle and mass assault has two branches, deep battle is good for two things: supply and... And armor-focused playstyle hoi4 mass assault deep battle vs mass mobilization a frontline than other nations 42 organization ( I.
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